roee
03-03-2005, 07:06 AM
I had this idea which has been running through my head lately.
For those who aren't familiar with AYC, it's acronym for Active Yaw Control,
and is a system which is fitted to the Mitsubishi Lancer Evolution cars,
from the 4th generation onwards (the 9th is being debuted now).
The system is basically a computer-control differential, which replaces the
conventional rear differential.
It is able to continually split the power between the two rear wheels,
according to data received from various sensons (throttle, steering,
G-meters, etc).
This way, the behaviour of the car can be altered easily.
Now how does it apply to R/C?
I thought about designing something similar for the RC10GT.
This car, with current drivetrain technology, is simply unable to cope with
the new .12 racing engines, never mind the .18TZ.
It's very simple to work on and design parts for, and is 2wd, which
means drivetrain alterations are very easy to do.
Now, I thought about a unit which replaces the Stealth transmission case
with a custom one, which is similar in design but instead of having the ball
differential, it has clutches.
All the gears are maintained - top shaft, idler, and diff gear.
But instead of having balls in the diff gear, it has two plate-type clutches,
one on each side, which grip it.
The clutch plates will be installed on actuator arms of some sort.
The actuators will, by default, be engaged using springs.
Servo of some sort will be able to pull the actuator back, thus releasing
the clutch from the gear and letting the wheel connected to it slip.
This mechanism, once installed, will have a small controller card with a
microprocessor which will be able to monitor each wheel's speed,
and will also "sniff" the throttle and steering servo control lines (very easy).
This way, the power could be regulated efficiently between wheels.
As a nice benefit, the slipper clutch could be altogether eliminated, it's
just not needed when this mechanism can electornically regulate slip.
Also, REAL (as opposed to the fake one you see on radios) ABS braking
could very easily be incorporated into the system - matter of software
only, the hardware is already there.
Here are some scenarios describing the operation of the mechanism:
1. Straight line acceleration: The system detects straight-ahead steering,
with full throttle, and operates the clutches with identical lock,
effctively creating a solid rear axle for maximum stablity and power transfer
efficiency.
The two clutches will begin at 50% lock, for mimicking the action of the
slipper, and then increase gradually to 100% as speed increases.
2. Turn-in: The system channels all the power to the outer wheel,
creating some slip angle (oversteer) for easy turn-in.
3. Mid-turn: the system decreases the power to the outer rear wheel,
and can either transfer more to the inside wheel or just let the drivetrain slip.
4. Opposite lock: in case you've entered oversteer, the system will help you
correct by transferring all the power to the inside wheel.
As you can see, it seems like a pretty fun - even if crazy - thing.
I can do all the electronics and software for it,
but I have no experience with fabricating the mechanics.
If someone wants to chime in and help make it work, this would be fun.
If not, I'll just send it to the big "recycle bin" in my head and stop wasting
time at work ;)
Anyway, I hope you think it's a good idea as I do :D
I figure a RC10GT with an OS .18TZ equipped with such a system could
give a nice fight to buggies at the track!
For those who aren't familiar with AYC, it's acronym for Active Yaw Control,
and is a system which is fitted to the Mitsubishi Lancer Evolution cars,
from the 4th generation onwards (the 9th is being debuted now).
The system is basically a computer-control differential, which replaces the
conventional rear differential.
It is able to continually split the power between the two rear wheels,
according to data received from various sensons (throttle, steering,
G-meters, etc).
This way, the behaviour of the car can be altered easily.
Now how does it apply to R/C?
I thought about designing something similar for the RC10GT.
This car, with current drivetrain technology, is simply unable to cope with
the new .12 racing engines, never mind the .18TZ.
It's very simple to work on and design parts for, and is 2wd, which
means drivetrain alterations are very easy to do.
Now, I thought about a unit which replaces the Stealth transmission case
with a custom one, which is similar in design but instead of having the ball
differential, it has clutches.
All the gears are maintained - top shaft, idler, and diff gear.
But instead of having balls in the diff gear, it has two plate-type clutches,
one on each side, which grip it.
The clutch plates will be installed on actuator arms of some sort.
The actuators will, by default, be engaged using springs.
Servo of some sort will be able to pull the actuator back, thus releasing
the clutch from the gear and letting the wheel connected to it slip.
This mechanism, once installed, will have a small controller card with a
microprocessor which will be able to monitor each wheel's speed,
and will also "sniff" the throttle and steering servo control lines (very easy).
This way, the power could be regulated efficiently between wheels.
As a nice benefit, the slipper clutch could be altogether eliminated, it's
just not needed when this mechanism can electornically regulate slip.
Also, REAL (as opposed to the fake one you see on radios) ABS braking
could very easily be incorporated into the system - matter of software
only, the hardware is already there.
Here are some scenarios describing the operation of the mechanism:
1. Straight line acceleration: The system detects straight-ahead steering,
with full throttle, and operates the clutches with identical lock,
effctively creating a solid rear axle for maximum stablity and power transfer
efficiency.
The two clutches will begin at 50% lock, for mimicking the action of the
slipper, and then increase gradually to 100% as speed increases.
2. Turn-in: The system channels all the power to the outer wheel,
creating some slip angle (oversteer) for easy turn-in.
3. Mid-turn: the system decreases the power to the outer rear wheel,
and can either transfer more to the inside wheel or just let the drivetrain slip.
4. Opposite lock: in case you've entered oversteer, the system will help you
correct by transferring all the power to the inside wheel.
As you can see, it seems like a pretty fun - even if crazy - thing.
I can do all the electronics and software for it,
but I have no experience with fabricating the mechanics.
If someone wants to chime in and help make it work, this would be fun.
If not, I'll just send it to the big "recycle bin" in my head and stop wasting
time at work ;)
Anyway, I hope you think it's a good idea as I do :D
I figure a RC10GT with an OS .18TZ equipped with such a system could
give a nice fight to buggies at the track!